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Blog | Download | Screenshots | Documentation | Development | Supported Libs
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--Overview
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The Mission:
To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project. The aim is to allow games to be created and maintained for as many platforms as possible, as quickly and as easily as possible.

--Features

  • Runs on Windows, Linux and MAC OS X
  • The ability to abstract many different libraries such as SDL, FLTK, SFML, Berkeley Sockets, Allegro etc... in to one single game programming interface for Graphics, Networking and Audio
  • An efficient and simple-to-use input and event handling system
  • A highly customizable GUI framework built on top of the interface
  • A set of tools for using images, fonts and compressed files
  • A project startup kit for various programming environments

--Documentation and Tutorials

This website offers tutorials to get you started, examples to get you going, and references for you to use while you code. All under the documentation page

--Download

Here you can download the entire set of tools, libraries and includes that you can use to start coding right away. Just bring your game design and compiler.

Platform Compiler/IDE Link
Linux gcc  
Linux gcc/KDevelop  
Windows Visual Studio 2003  
Windows Visual Studio 2005  
Mac OS X gcc  
Mac OS X Xcode  

You can get more downloads from the download area.

-- Contribute

Are you interested in helping us make the world a better place? The development section has all the information you need if you are interested in contributing to Jinny.